Enhancing C# Enums across project boundaries
Keeping functionality that depends on enums in one place per assembly using extension methods and private classes. No more scattered switch statements.
Keeping functionality that depends on enums in one place per assembly using extension methods and private classes. No more scattered switch statements.
Trailer First things first, yesterday I released a short trailer for Hexahedra, which shows off the latest build of the game and establishes the core, overarching loop of the game - Design, Program, Optimize. Plus it features an extract from the title theme composed by James Elsey. The gorgeous illustration
Now that Hexahedra is starting to look a lot more visually pleasing, I've decided it's time to start doing videos as well as written blogposts.
One of the biggest joys of building a puzzle game is adding a mechanic, giving it a go, and seeing the ways it interacts with other parts of the game.
A look at the first batch of concept art, and a short intro video for Hexahedra starring a small octopus.