Time Travel - Rewinding Hexahedra, Part Two
Implementing the second stage of Hexahedra's rewind feature, allowing players to smoothly scrub time back and forth to rewatch what the factory was up to.
Implementing the second stage of Hexahedra's rewind feature, allowing players to smoothly scrub time back and forth to rewatch what the factory was up to.
All our testing had given us confidence that our robot would work, but the tests were worthless because we weren't testing the right thing. Never assume that your software (or robot) is fine simply because the tests pass - the tests themselves need to be evaluated.
Implementing the first stage of Hexahedra's rewind feature, which allows players to go back in time to rewatch what the factory was up to.
Rewinding Hexahedra's factories means rewinding particle systems. Here's how I achieved it, including a few wrinkles I encountered along the way.
If they don't add anything to CCGs, digital versions of physical trading games, they don't add anything to games in general.