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hexahedra

A 19-post collection

Rewinding Unity particle systems for fun and profit

Rewinding Hexahedra's factories means rewinding particle systems. Here's how I achieved it, including a few wrinkles I encountered along the way.

21 February 2022

Buttery Smooth (and a trailer!)

Trailer First things first, yesterday I released a short trailer for Hexahedra, which shows off the latest build of the game and establishes the core, overarching loop of the game - Design, Program, Optimize. Plus it features an extract from the title theme composed by James Elsey. The gorgeous illustration

30 September 2020

Video devlogs are here!

Now that Hexahedra is starting to look a lot more visually pleasing, I've decided it's time to start doing videos as well as written blogposts.

28 August 2020

Learning to play your own game

One of the biggest joys of building a puzzle game is adding a mechanic, giving it a go, and seeing the ways it interacts with other parts of the game.

22 July 2020

Concept art and a stop-motion octopus

A look at the first batch of concept art, and a short intro video for Hexahedra starring a small octopus.

10 June 2020
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