Rewinding Unity particle systems for fun and profit
Rewinding Hexahedra's factories means rewinding particle systems. Here's how I achieved it, including a few wrinkles I encountered along the way.
Rewinding Hexahedra's factories means rewinding particle systems. Here's how I achieved it, including a few wrinkles I encountered along the way.
Trailer First things first, yesterday I released a short trailer for Hexahedra, which shows off the latest build of the game and establishes the core, overarching loop of the game - Design, Program, Optimize. Plus it features an extract from the title theme composed by James Elsey. The gorgeous illustration
Now that Hexahedra is starting to look a lot more visually pleasing, I've decided it's time to start doing videos as well as written blogposts.
One of the biggest joys of building a puzzle game is adding a mechanic, giving it a go, and seeing the ways it interacts with other parts of the game.
A look at the first batch of concept art, and a short intro video for Hexahedra starring a small octopus.