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A 3-post collection

Buttery Smooth (and a trailer!)

Trailer First things first, yesterday I released a short trailer for Hexahedra, which shows off the latest build of the game and establishes the core, overarching loop of the game - Design, Program, Optimize. Plus it features an extract from the title theme composed by James Elsey. The gorgeous illustration

30 September 2020

Video devlogs are here!

Now that Hexahedra is starting to look a lot more visually pleasing, I've decided it's time to start doing videos as well as written blogposts.

28 August 2020

YouTube channel launch

To promote Hexahedra I've set up a YouTube channel to show devlogs, demonstrate mechanics, and, when things inevitably go wrong, post weird bug videos.

21 May 2020
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